Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21327
?
6537
?
37124
?
21936
?
10075
?
28889
?
14981
?
32490
?
15639
?
7689
Total damage to objectives
5316
8262
3161
10911
1694
25551
66018
11384
9519
5437
Total damage to buildings
3502
0
2331
4039
517
10043
5373
1658
5094
1229
Total damage shielded
0
0
0
0
0
0
0
0
0
1866
Total heals on teammates
0
0
0
0
0
0
0
0
0
10300

Abilities usage

in numbers

Double Up (Q)

85xpressed

Strut (W)

59xpressed

Make It Rain (E)

20xpressed

Bullet Time (R)

6xpressed

?

Miss Fortune

Skill path

Most popular ability leveling order
?
P
Love Tap
?
Q
Double Up
1
4
5
7
9
?
W
Strut
2
8
10
12
13
?
E
Make It Rain
3
14
15
17
18
?
R
Bullet Time
6
11
16

Summoner spell

Most popular spells
?
?
51.8% WR(31304 Matches)
?
?
50.4% WR(7426 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.05% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Miss Fortune
?
Kai'Sa
1.50KDA1.57
0.32%Kill Participation0.39%
13Vision Score18
15,639Damage Dealt21,936
22Max CS Advantage7
61CS in First 10 Minutes57

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue52,438G
Difference+9,300G
Red61,738G
?
10,195G
?
8,933G
?
13,034G
?
11,361G
?
8,915G
3,615G
2,614G
2,198G
314G
559G
13,810G
?
11,547G
?
15,232G
?
11,675G
?
9,474G
?